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godot-fmod
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Godot with FMOD integration
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height_map_shape_3d.cpp
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2022-03-26
Improve range property hints for various collision shapes
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-04-20
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Rémi Verschelde
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-24
Draw triangles for HeightMapShape debug collision
PouleyKetchoupp
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-08-02
Shape3D::get_debug_mesh_lines const methods
Arkadiusz Marcin Kołek
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde