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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gradient.h
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Author
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-07-17
Fix cubic interpolation for Gradient
Hendrik Brucker
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-05
Replace a few #if/#elif with #ifdef and "#elif defined"
Ignacio Etcheverry
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde