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godot-fmod
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Godot with FMOD integration
RayHammer
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gradient.cpp
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Author
2023-01-02
Rename get_points_count() to get_point_count() internally
VolTer
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-03-31
Fix group name in FastNoise and Gradient
FireForge
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename offset to point in remove_point()
kobewi
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-09-27
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-08-12
Sort points in a Gradient for color and offset updates.
Somnath Sarkar
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
changed max point limit to 1 instead of 2
D00T24
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-21
Fix some editor crashes
qarmin
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde