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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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font.h
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Commit message (
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Author
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-04-30
Add and expose to Font a function to get the rect size needed to draw a word-...
Mariano Suligoy
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-01-16
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-18
Add a function to notify font users that the font changed. Closes #5774
Juan Linietsky
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-04-28
move Font to BitmapFont
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
added fallbacks proprty to fonts
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky