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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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font.h
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Commit message (
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-22
Implement Label3D node.
bruvzg
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-11
Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-02-12
Add sub-pixel glyph positioning support.
bruvzg
2022-01-17
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
Rémi Verschelde
2022-01-09
[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-09
Move BMFont parser code from importer to the FontData to allow loading bitmap...
bruvzg
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-01
Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-08-27
Makes FontData importable resource.
bruvzg
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-04-30
Add and expose to Font a function to get the rect size needed to draw a word-...
Mariano Suligoy
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-01-16
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
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