Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-04-28 | move Font to BitmapFont | Juan Linietsky | |
so we can add DynamicFont later.. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-10 | added fallbacks proprty to fonts | Juan Linietsky | |
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-21 | signed distance field font support | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |