Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-26 | [SystemFont] Add missing MSDF properties. | bruvzg | |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2022-12-24 | [Font] Use key structure instead of raw hash for LRU cache to avoid collisions. | bruvzg | |
2022-12-04 | Use system fonts as fallback and improve system font handling. | bruvzg | |
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback. | |||
2022-11-25 | Merge pull request #69008 from ↵ | Rémi Verschelde | |
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources | |||
2022-11-25 | Fix inspector not showing name for LabelSettings.font | Haoyu Qiu | |
2022-11-24 | Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources | Rémi Verschelde | |
2022-11-14 | [Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ↵ | bruvzg | |
file. | |||
2022-11-13 | Add a special case for importing bitmap fonts designed for Godot 3. | bruvzg | |
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-10-16 | [Font] Add support for OEM encoded bitmap fonts. | bruvzg | |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-09-29 | Merge pull request #66552 from bruvzg/64_bitfields | Rémi Verschelde | |
Change BitField to use 64-bit int. | |||
2022-09-28 | Fix Font::_is_cyclic. | bruvzg | |
2022-09-28 | Change BitField to use 64-bit int. | bruvzg | |
2022-09-21 | Let the cached `TextLine` reset the width in `get_string_size` | Rindbee | |
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`, which resulted in unexpected results returned by `get_string_size` in some cases. | |||
2022-09-13 | [Font] Remove unnecessary cleanup and `changed` signal emission from the ↵ | bruvzg | |
destructor. | |||
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-26 | Add ThemeDB, expose previously static Theme methods | Yuri Sizov | |
2022-08-26 | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | |
2022-08-26 | Merge pull request #64305 from bruvzg/ts_reset_data | Rémi Verschelde | |
2022-08-23 | Add font LCD sub-pixel anti-aliasing support. | bruvzg | |
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-18 | Merge pull request #64156 from bruvzg/sys_msdf | Clay John | |
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. | |||
2022-08-15 | break out of font search loop after first match | danboo | |
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used. | |||
2022-08-12 | [Font] Set TextServer font data pointer when it's null, to prevent TS from ↵ | bruvzg | |
reading old, non-existing data. | |||
2022-08-09 | Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵ | bruvzg | |
unsupported font files. | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-26 | Fix unnamed arguments in XML docs | RedMser | |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-13 | Merge pull request #61772 from bruvzg/ft_ot_collect | Rémi Verschelde | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-06-07 | [TextServer] Adds support for TrueType / OpenType collection files (*.TTC, ↵ | bruvzg | |
*.OTC). | |||
2022-05-12 | Use new HashMap implementation in the TextServer, and Font. | bruvzg | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-03-17 | Unify TextServer built-in module and GDExtension code. | bruvzg | |
2022-03-11 | Add options to embolden and transform font outlines to simulate bold and ↵ | bruvzg | |
italic typefaces. | |||
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | |
2022-01-17 | Merge pull request #54794 from bruvzg/runtime_bmfont_parser | Rémi Verschelde | |
2022-01-09 | [TextServer] Improve ligature cursor handling. | bruvzg | |
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |