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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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font.cpp
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Author
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-18
Add a function to notify font users that the font changed. Closes #5774
Juan Linietsky
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-04-28
move Font to BitmapFont
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-10
added fallbacks proprty to fonts
Juan Linietsky
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
signed distance field font support
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky