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Godot with FMOD integration
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font.cpp
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Author
2020-05-27
Expose `get_char_size()` from Font instead of BitmapFont
Maganty Rushyendra
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Allow greater values for DynamicFont size property
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-27
doc: Sync classref with current source
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-05-28
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Rémi Verschelde
2019-05-03
Fix crash when trying to set fallback or next pass with one of parent
qarmin
2019-04-30
Add and expose to Font a function to get the rect size needed to draw a word-...
Mariano Suligoy
2019-01-28
Fix recursive assignment of Textures and BitMapFont
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-17
Clear textures before setting new textures (#21718)
Alexandre LittleWhite Laurent
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-01-16
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
fix for BitmapFont::create_from_fnt to allow loading from file in
Ibrahn Sahir
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-25
Good bye chunky fonts, closes #9441
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
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