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path: root/scene/resources/font.cpp
AgeCommit message (Expand)Author
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-10-24Refactored 2D shader and lighting systemreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-05-27Expose `get_char_size()` from Font instead of BitmapFontMaganty Rushyendra
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-29Use underline position and thickness value in font filevolzhs
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-21Allow greater values for DynamicFont size propertyRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-27doc: Sync classref with current sourceRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-05-28Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crashRémi Verschelde
2019-05-03Fix crash when trying to set fallback or next pass with one of parentqarmin
2019-04-30Add and expose to Font a function to get the rect size needed to draw a word-...Mariano Suligoy
2019-01-28Fix recursive assignment of Textures and BitMapFontRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-17Clear textures before setting new textures (#21718)Alexandre LittleWhite Laurent
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
2018-01-16BMFont loading direct support from .fnt files.Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-19fix for BitmapFont::create_from_fnt to allow loading from file inIbrahn Sahir
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-25Good bye chunky fonts, closes #9441Juan Linietsky
2017-07-19Add object type hint for docsPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam