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path: root/scene/resources/fog_material.cpp
AgeCommit message (Collapse)Author
2022-09-26Tweak FogVolume density property to allow sliding to negative valuesHugo Locurcio
Negative density is used to subtract fog from the rest of the world. The visible range in the slider was reduced to [-8; 8] as FogVolume density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-01-03Update copyright statements to 2022RĂ©mi Verschelde
Happy new year to the wonderful Godot community!
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>