Age | Commit message (Expand) | Author |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-01 | Tweak default fog settings for better appearance | Hugo Locurcio |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-10 | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde |
2022-02-06 | Tweak default SDFGI settings for better quality | Hugo Locurcio |
2022-02-06 | Decrease the default number of SDFGI cascades to 4 | Hugo Locurcio |
2022-01-20 | add support for glow maps | Ansraer |
2022-01-17 | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn |
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio |
2021-02-10 | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-07 | Improve SDFGI indirect light feedback loop | reduz |
2021-02-06 | Simplify Volumetric Fog | reduz |
2021-02-05 | Added temporal reprojection to Volumetric Fog | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-21 | Port ASSAO to Godot to replace SAO | clayjohn |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky |
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky |
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn |
2020-10-18 | Optimize Glow with local memory | clayjohn |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn |
2020-08-13 | Restored fog (non volumetric). | Juan Linietsky |
2020-08-13 | Added volumetric fog effect. | Juan Linietsky |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Remove redundant void argument lists | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |