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path: root/scene/resources/environment.h
AgeCommit message (Expand)Author
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde
2022-02-06Tweak default SDFGI settings for better qualityHugo Locurcio
2022-02-06Decrease the default number of SDFGI cascades to 4Hugo Locurcio
2022-01-20add support for glow mapsAnsraer
2022-01-17Allow using between 1 and 8 cascades for SDFGIHugo Locurcio
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-06Added SSIL post processing effectclayjohn
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Improve SDFGI indirect light feedback loopreduz
2021-02-06Simplify Volumetric Fogreduz
2021-02-05Added temporal reprojection to Volumetric Fogreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Revert "Replace SAO implementation with MSSAO"Juan Linietsky
2020-10-18Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky
2020-10-18Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky
2020-10-18Replace SAO implementation with MSSAOclayjohn
2020-10-18Optimize Glow with local memoryclayjohn
2020-10-17Add aerial perspective to fixed fogclayjohn
2020-08-13Restored fog (non volumetric).Juan Linietsky
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Remove redundant void argument listsRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Re-Added screen space reflection.Juan Linietsky
2020-03-30Move glow upscale quality to a global setting, for consistencyJuan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Environment sky more or less working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij