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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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environment.h
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Author
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Improve SDFGI indirect light feedback loop
reduz
2021-02-06
Simplify Volumetric Fog
reduz
2021-02-05
Added temporal reprojection to Volumetric Fog
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-08-13
Restored fog (non volumetric).
Juan Linietsky
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Re-Added screen space reflection.
Juan Linietsky
2020-03-30
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Adding option to re-orient our sky
Bastiaan Olij
2018-11-28
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-13
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-09-29
Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...
Juan Linietsky
2017-09-07
Ability to use a sky for reflection together with a background color.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
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