Age | Commit message (Expand) | Author |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Remove redundant void argument lists | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky |
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky |
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky |
2017-09-07 | Ability to use a sky for reflection together with a background color. | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |