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path: root/scene/resources/dynamic_font_stb.cpp
AgeCommit message (Expand)Author
2019-09-25Added some obvious errors explanationsqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky
2016-05-31fix stb font property namessanikoyes
2016-05-29Finalized DynamicFont implementationJuan Linietsky