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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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dynamic_font.h
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Commit message (
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Author
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-01-07
Update size and position for colored font with oversampling
volzhs
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-02-12
Fixed undefined setting values when loading dynamic fonts
PouleyKetchoupp
2019-01-05
Fix font kerning
volzhs
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-11-10
Add a property to control DynamicFont anti-aliasing
Hugo Locurcio
2018-10-20
Moved dynamic font list from static to lifetime controlled by main.
Ibrahn Sahir
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-08
Always emit dynamic font change in update_oversampling
Ruslan Mustakov
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-02-28
Add an hinting mode setting to DynamicFonts
Hugo Locurcio
2018-02-19
Merge pull request #15780 from volzhs/emoji
Rémi Verschelde
2018-01-21
I have no idea why this commit fixes #15392
Juan Linietsky
2018-01-16
Support colored font
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
Added font oversampling support
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Cache DynamicFont resource for Android
volzhs
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-02
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-18
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-30
changed font system to use fallbacks
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky