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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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dynamic_font.h
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-02
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-18
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-30
changed font system to use fallbacks
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky