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path: root/scene/resources/dynamic_font.h
AgeCommit message (Expand)Author
2020-02-28Removed interactive loader, added proper thread loading.Juan Linietsky
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
2020-01-07Update size and position for colored font with oversamplingvolzhs
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-18Unexpose subclasses of ResourceFormatLoader and -SaverRémi Verschelde
2019-02-12Fixed undefined setting values when loading dynamic fontsPouleyKetchoupp
2019-01-05Fix font kerningvolzhs
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Added basic support for custom resource savers and loadersMarc Gilleron
2018-11-10Add a property to control DynamicFont anti-aliasingHugo Locurcio
2018-10-20Moved dynamic font list from static to lifetime controlled by main.Ibrahn Sahir
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
2018-02-28Add an hinting mode setting to DynamicFontsHugo Locurcio
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-16Support colored fontvolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Cache DynamicFont resource for Androidvolzhs
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky
2016-06-18DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-05-30changed font system to use fallbacksJuan Linietsky
2016-05-29Finalized DynamicFont implementationJuan Linietsky
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky