index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
/
dynamic_font.cpp
Age
Commit message (
Expand
)
Author
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-03
Fix fallback font oversampling.
Akeru
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
missed outline size in previous commit
Juan Linietsky
2018-08-24
Initalize font size to 16, closes #21165
Juan Linietsky
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-06-29
Fix the DynamicFont hinting setting being ineffective
Hugo Locurcio
2018-05-14
Ceil char width within Label instead of Font
Ruslan Mustakov
2018-05-11
Update oversampling of outlines after window size change
Ruslan Mustakov
2018-05-08
Always emit dynamic font change in update_oversampling
Ruslan Mustakov
2018-05-08
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-03-14
Ceil dynamic font glyph size
Ruslan Mustakov
2018-02-28
Add an hinting mode setting to DynamicFonts
Hugo Locurcio
2018-02-19
Merge pull request #15780 from volzhs/emoji
Rémi Verschelde
2018-01-21
I have no idea why this commit fixes #15392
Juan Linietsky
2018-01-16
Support colored font
volzhs
2018-01-08
Two potential glitches in font oversampling
Bernhard Liebl
2018-01-07
Fix stale dynamic font reference fetch from cache
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-19
Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
Added font oversampling support
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-09-21
Merge pull request #11365 from leezh/freetype_mono
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Added support for FT_PIXEL_MODE_MONO in FreeType
Zher Huei Lee
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Cache DynamicFont resource for Android
volzhs
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
[next]