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path: root/scene/resources/dynamic_font.cpp
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2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
CacheID added for future-proofing
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
Side effect is that label min-size will now take into account kerning.
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-19Merge pull request #5259 from neikeq/pr-textedit-zoomRémi Verschelde
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-18DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky
2016-06-18TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-13fix crash when clearing dynamicfontdata, closes #4877Juan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-30changed font system to use fallbacksJuan Linietsky
this way more than 64k characters can be used
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-03Fix crash in dynamic fontsanikoyes
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.