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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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dynamic_font.cpp
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Author
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-02
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-19
Merge pull request #5259 from neikeq/pr-textedit-zoom
Rémi Verschelde
2016-06-18
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
Juan Linietsky
2016-06-18
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
Ignacio Etcheverry
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-13
fix crash when clearing dynamicfontdata, closes #4877
Juan Linietsky
2016-05-31
Some cleanup to GDScript
Juan Linietsky
2016-05-30
changed font system to use fallbacks
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2016-05-03
Fix crash in dynamic font
sanikoyes
2016-05-01
Support for dynamic fonts (TTF)
Juan Linietsky