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path: root/scene/resources/dynamic_font.cpp
AgeCommit message (Expand)Author
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-06-29Fix the DynamicFont hinting setting being ineffectiveHugo Locurcio
2018-05-14Ceil char width within Label instead of FontRuslan Mustakov
2018-05-11Update oversampling of outlines after window size changeRuslan Mustakov
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
2018-03-14Ceil dynamic font glyph sizeRuslan Mustakov
2018-02-28Add an hinting mode setting to DynamicFontsHugo Locurcio
2018-02-19Merge pull request #15780 from volzhs/emojiRémi Verschelde
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky
2018-01-16Support colored fontvolzhs
2018-01-08Two potential glitches in font oversamplingBernhard Liebl
2018-01-07Fix stale dynamic font reference fetch from cacheBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky
2017-12-19Added font oversampling supportJuan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
2017-09-21Merge pull request #11365 from leezh/freetype_monoRémi Verschelde
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-19Added support for FT_PIXEL_MODE_MONO in FreeTypeZher Huei Lee
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Cache DynamicFont resource for Androidvolzhs
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky