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path: root/scene/resources/dynamic_font.cpp
AgeCommit message (Collapse)Author
2016-08-02DynamicFont caches now accounts for texture flagsZher Huei Lee
CacheID added for future-proofing
2016-08-02Added extra spacing support for DynamicFontZher Huei Lee
Side effect is that label min-size will now take into account kerning.
2016-08-02Added texture mipmaps and filtering to DynamicFontZher Huei Lee
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky
statically typed languages, should help in the Mono integration. Disabled by default.
2016-06-19Merge pull request #5259 from neikeq/pr-textedit-zoomRémi Verschelde
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-18DynamicFontData can be built-in (will still link to a ttf though), closes #4600Juan Linietsky
2016-06-18TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-13fix crash when clearing dynamicfontdata, closes #4877Juan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-30changed font system to use fallbacksJuan Linietsky
this way more than 64k characters can be used
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-03Fix crash in dynamic fontsanikoyes
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.