Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-18 | Merge pull request #56104 from Geometror/add-flow-layout-container | Rémi Verschelde | |
Add FlowContainer | |||
2022-01-14 | Merge pull request #56738 from YeldhamDev/improve_tab_consistency | Rémi Verschelde | |
2022-01-13 | Merge pull request #54956 from ↵ | Rémi Verschelde | |
Calinou/lineedit-textedit-add-caret-width-theme-item Add a theme constant to change LineEdit and TextEdit's caret width | |||
2022-01-12 | Improve looks and consistency of tabs | Michael Alexsander | |
2022-01-11 | Merge pull request #56323 from ↵ | Rémi Verschelde | |
Gallilus/Update-default-port_grab_distance_vertical | |||
2022-01-07 | Add a theme constant to change LineEdit and TextEdit's caret width | Hugo Locurcio | |
This can be useful to improve caret visibility, especially at larger font sizes. This can also be used for accessibility purposes. | |||
2022-01-07 | Add FlowContainer | Hendrik Brucker | |
2022-01-06 | Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties | Rémi Verschelde | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-31 | Correctly use fallback Theme values as last resort | Yuri Sizov | |
2021-12-29 | Update default port_grab_distance_vertical | David Cambré | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-18 | Remove unused imports in .py, SCsub and SConstruct files | Anutrix | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-21 | Added search colors to TextEdit and CodeEdit theme | Paulb23 | |
2021-09-13 | Merge pull request #51805 from skysphr/scrollbar-icons-pressed | Hugo Locurcio | |
Added increment_pressed and decrement_pressed icons to scrollbars | |||
2021-08-27 | Makes FontData importable resource. | bruvzg | |
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support. | |||
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-20 | Merge pull request #51866 from requizm/fix/49455 | Hugo Locurcio | |
Fix `line_separation` working incorrectly in `RichTextLabel` | |||
2021-08-20 | Fix line_separation constant working incorrectly in RichTextLabel | requizm | |
2021-08-18 | Reimplement ColorPicker presets | Hendrik Brucker | |
2021-08-17 | Added increment_pressed and decrement_pressed icons to scrollbars | skysphr | |
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer | |
2021-08-16 | Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader | Umang Kalra | |
2021-08-12 | Better port handling connection for `GraphEdit` | Yuri Roubinsky | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-13 | Add header theme type variations to labels | kobewi | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-01 | Move code folding into CodeEdit and hide line hiding API | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-17 | Use a DynamicFont for the default project theme | Hugo Locurcio | |
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use). | |||
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-06 | Add Various ColorPicker shapes | Kongfa Waroros | |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. |