summaryrefslogtreecommitdiff
path: root/scene/resources/default_theme
AgeCommit message (Collapse)Author
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-01Move code folding into CodeEdit and hide line hiding APIPaulb23
2021-06-01Move and expose AutoComplete in CodeEditPaulb23
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-17Use a DynamicFont for the default project themeHugo Locurcio
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use).
2021-04-27Tabs: Remove unused 'panel' stylebox from default themeRémi Verschelde
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-06Add Various ColorPicker shapesKongfa Waroros
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-26Merge pull request #47163 from bruvzg/macos_sandbox_file_dialogRémi Verschelde
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23Merge pull request #37755 from KoBeWi/check_downRémi Verschelde
Add disabled theme icons for CheckBox
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-08Improve bitmap font scaling. Fix default theme font size.bruvzg
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-15[Text Server] Restores bitmap font dynamic construction functions.bruvzg
2021-02-15Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.Eric M
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-12Fix LineEdit minimum widthreduz
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-27Added missed Button `font_hover_pressed_color` styleYuri Roubinsky
2021-01-26Reveals Button "icon_color" style properties to the userYuri Roubinsky
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-25Fix minimap capturing events and improve its themeYuri Sizov
Add an editor setting for minimap opacity in visual editors
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
Drop unused xpmfix.sh script.
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-17Merge pull request #43416 from pycbouh/graph-minimapRémi Verschelde
Add a minimap to the GraphEdit
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-11-30Add a minimap to the GraphEditYuri Sizov
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to ↵bruvzg
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
2020-09-10Move safe line color into editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
Also fixes file dialog icons.
2020-06-24Fix default editor/project Button styles after ToolButton removalHugo Locurcio
Before this fix, all Buttons made with the default project theme looked flat until hovered.
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-08Add generic file icon and its modulation to the 'FileDialog'Michael Alexsander
2020-05-21Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')Dominik 'dreamsComeTrue' Jasiński
Fixes: #38911
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html