Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-06-25 | Merge pull request #5397 from djrm/gizmos_fix | Rémi Verschelde | |
Added high resolution icons for the Gizmos | |||
2016-06-24 | Added high resolution icons for the Gizmos, fixes #1638 | Daniel J. Ramirez | |
2016-06-24 | Merge pull request #5386 from Paulb23/code_completion_color_theme | Rémi Verschelde | |
Exposed code completion colors to the text edit theme | |||
2016-06-24 | Exposed code completion colors to the text edit theme | Paulb23 | |
2016-06-22 | Fixed iCCp chunk in pngs | J08nY | |
neccesary for libpng 1.6.27 to work silently | |||
2016-06-21 | Added code completion existing color setting | Paulb23 | |
2016-06-21 | Added code completion selected color setting | Paulb23 | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-17 | fixes compilation error on visual studio, closes #5249 | Juan Linietsky | |
2016-06-17 | -added missing .inc files | Juan Linietsky | |
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||
2016-06-16 | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | |
default theme, or just use a custom font for the default theme | |||
2016-06-15 | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis | |
Can be turned on/off in editor settings + line color change available as well | |||
2016-06-14 | Added some theme icons and its sources | Daniel J. Ramirez | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-24 | Fixed caret color not changing though properties | Paulb23 | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-13 | Merge pull request #4096 from neikeq/pr-margin-cont-imp | Juan Linietsky | |
MarginContainer improvements | |||
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-04-28 | move Font to BitmapFont | Juan Linietsky | |
so we can add DynamicFont later.. | |||
2016-03-21 | MarginContainer: Add top, right and bottom margins | Ignacio Etcheverry | |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | |
2016-02-02 | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | |
2016-01-15 | Add presets. | MarianoGNU | |
Also fix some bugs. Fix a crash and a minor bug | |||
2016-01-15 | Move shaders to default theme and add shader_override related methods to ↵ | MarianoGNU | |
Control class | |||
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |
2016-01-06 | Merge pull request #3159 from neikeq/tab_close_icon | Rémi Verschelde | |
Add tab close icon to the default theme | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-29 | Add tab close icon to the default theme | Ignacio Etcheverry | |
2015-12-26 | Merge pull request #3140 from neikeq/fix_refresh_icon | Juan Linietsky | |
Add reload icon to FileDialog's default theme | |||
2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-04 | missing pngs | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2709 from eska014/fix-default-menubutton-styleboxes | Juan Linietsky | |
Fix default StyleBoxes of MenuButton | |||
2015-11-18 | Merge pull request #2639 from MarianoGnu/origin | Juan Linietsky | |
Fix ButtonGroup broken layout | |||
2015-11-18 | -Fixed default theme a little | Juan Linietsky | |
-Added option to group help pages, fixes #2805 | |||
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky | |
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab | |||
2015-11-13 | -better integration of ndee's theme | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-11-01 | Add default focus StyleBox to MenuButton | eska | |
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-10-19 | Fix ButtonGroup broken layout | MarianoGNU | |
2015-08-30 | Merge branch 'master' of https://github.com/okamstudio/godot | Mariano Javier Suligoy | |
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h | |||
2015-08-29 | Edit default values. WARNING!!! | Mariano Javier Suligoy | |
Do not merge these changes, default values are not compiled into shaders yet! |