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path: root/scene/resources/default_theme
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2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-06-08grid container supports separate h and v spacingJuan Linietsky
closes #2049
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-24Replace color phases with color ramp for Particles2D.Biliogadafr
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-03-01Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20WIP work on graph nodes and editingJuan Linietsky
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky