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Do not merge these changes, default values are not compiled into shaders yet!
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
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- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
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