Age | Commit message (Collapse) | Author |
|
Happy new year to the wonderful Godot community!
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
|
|
|
|
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
|
|
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
|
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
|
|
Also removes a couple wrong Godot headers from third-party source files.
|
|
default theme, or just use a custom font for the default theme
|
|
-Implemented HiDPI detection and support for Godot Editor!
|
|
|
|
|