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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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resources
/
default_theme
/
default_theme.cpp
Age
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Author
2015-06-13
some editor window changes
Juan Linietsky
2015-06-08
grid container supports separate h and v spacing
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-21
-Many fixes and demo for RichTexLabel
Juan Linietsky
2015-03-01
Improve mechanism and fix radio icon rendering.
Mariano Javier Suligoy
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
2015-01-15
Minor code formatting
marynate
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
2015-01-15
More Theme fixes
Ralf Hölzemer
2015-01-15
New iteration of the theme
Ralf Hölzemer
2015-01-15
New neutral default theme
Ralf Hölzemer
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-15
-project settings are saved when changed
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky