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path: root/scene/resources/default_theme/default_theme.cpp
AgeCommit message (Collapse)Author
2019-07-03Remove unused icons in the default themeHugo Locurcio
2019-06-24Give TextEdit a custom color for font when read only is setGwyneth Lowe
Previously there was some transparency hard coded into TextEdit when in read only mode. This change adds a custom color for adjusting the font in read only mode. It also applies when syntax highlighting is on.
2019-06-24Give LineEdit a custom font color when un-editableGwyneth Lowe
By default the LineEdit's text when editable is unchecked had some transparency hardcoded. This change adds a custom color to LineEdit for adjusting the font when editable is off. Addresses issue 29814
2019-06-10Add toggle for hidden file visibility in FileDialogMichael Alexsander Silva Dias
2019-06-04Fix GraphNode not adding seperation after the first nodeBojidar Marinov
Fixes #29446
2019-05-20Merge pull request #28218 from KoBeWi/b00km4rk5Rémi Verschelde
Add bookmarks for easier code navigation
2019-05-17Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditorMax Hilbrunner
Add feature to show spaces in code editor
2019-05-05Add bookmarks for easier code navigationTomasz Chabora
2019-05-03Merge pull request #28548 from YeldhamDev/check_button_disabled_iconRémi Verschelde
Add "disabled" icon for 'CheckButton'
2019-05-03Remove unused `panelf` and `panelnc` stylesBojidar Marinov
Fixes godotengine/godot-docs#2426
2019-05-02Add "disabled" icon for 'CheckButton'Michael Alexsander Silva Dias
2019-05-01Expose TextEdit's drawSpaces feature to GDScriptmiwanczuk
2019-04-29Merge pull request #28101 from MunWolf/debugger_cursorRémi Verschelde
Added a marker in text_edit that tells which row is executing.
2019-04-24Expose 'TextEdit's tab drawing and folding to GDScriptMichael Alexsander Silva Dias
2019-04-23Added a marker in text_edit that tells which row is executing.Rikhardur Bjarni Einarsson
2019-04-10Brighten the RichTextLabel color in the default themeHugo Locurcio
This makes its default color match Label's color, which leads to a more consistent appearance. This partially addresses #24570.
2019-02-10Add disabled tab styleMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-17General fixes for the AnimationTree editorMichael Alexsander Silva Dias
2018-12-10Remove "panel" theme property from ButtonGroupMichael Alexsander Silva Dias
2018-11-18If using relationship lines (now default) hide guides.Juan Linietsky
2018-09-29Fix warning about functions defined but not used [-Wunused-function]Rémi Verschelde
Fixes the following GCC 5 warnings: ``` core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function] core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function] drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function] drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function] drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function] editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function] editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function] editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function] editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function] editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function] modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function] modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function] modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function] scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function] scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function] scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function] scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function] ``` Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword. Not fixed yet (static definition in header used in some files but not all): ``` modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function] ``` Also fixed a couple other warnings missed in previous commits.
2018-09-24Added hover_pressed style to CheckBox and CheckButtonDualMatrix
Added hover_pressed style to CheckBox and CheckButton. If no style is defined for this property it will default to the pressed property.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-14Merge pull request #20906 from Chaosus/rrect_fixRémi Verschelde
Fix ReferenceRect border
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-11Fix ReferenceRect borderChaosus
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
* Prototype faster function call ux. * Work on general search ux. * Able to create nodes from search. * Show class for variables but not methods. * Get actions search working. * Descriptions now show for both methods and properties. * Enable zooming on mouse wheel up and down. * Make the drag trigger on right mouse button. * Search now shows for action visual script nodes. * Able to search visual node names. * Search works better. * Change zooming scale to hide artifacts better. * Remove zoom changes * Select from base should check properties too like the other functions. * Seq_connect flag is needed to set sequence lines correctly. * Remove comment * Code cleanup with function names and arguments. * Use brief description for search descriptions. * Clean and fix bug with input nodes connecting with sequence lines. * Add a warning and fix some edge conditions with sequence into data lines and vice versa. * Don't search functions when pulling from a sequence node. * Don't show actions when pulling from a data line. * Set set and get properties. * Convert visual script operators to the correct type * Create a function preset finds only functions. * Singletons can now find functions. * Add shift-a for generic search. * Add brief descriptions for Visual Script nodes. * Search boxes can now filter names. * Add bigger hit zones to node connect. * For the drop zones, make all the rect2 areas the same size. * Function names in visual script node should be lower case so that search works better. * Use the convention of capitalize() for set, set, visual script nodes and methods. * Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search * Make type_cast use the connecting node's type and remove use of found variable. * Fix case where you call an instance's call function where it becomes an invalid call. * Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections. * Make the window bigger. * Make connect_data and connect_seq more robust. * Add icons to search items. * Add vs constructors in shift-a menu. * Operators, builtins and constructors show type name. Fix several problems with port connections. * In shift-a mode search everything. * Code cleanup * Work on autocompleting the type. * Use type guess in action creation. * Check if type hint string exists in object variables when generating the visual script search. * Add the hint to SceneTree. * Add original type detection. * Make type casting great again. This puts the type casted base type as the data output type string hint. * Pass the type in a VisualScriptFunctionCall too. * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string. * Make sure the instance is passed in VisualScriptPropertySet. * Restore search on the node's type. * Remove dependencies from graph_edit. * Remove dependencies from property_selector and name the class visual_script_property_selector. * Extract hot zones into a function. * Move hot_zones constants into default theme. * Bigger capture zones. * Clean messy port_grab_distance variables. * Remove RMB functionality. * Remove memory leak on showing visual script descriptions. * Read the port_grab_distance constants on enter tree and theme changed.
2018-07-20Add editor highlight for type-safe linesGeorge Marques
The line number is hightlighted to indicate that the line contains only type-safe code.
2018-07-14Visual Shaders are back.Juan Linietsky
2018-07-03Merge pull request #19398 from godotengine/remove-left-marginMax Hilbrunner
Remove default non-zero left margin
2018-06-18-Added AnimationGraphPlayer (still missing features)Juan Linietsky
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-06Remove default non-zero left marginPedro J. Estébanez
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-08Always emit dynamic font change in update_oversamplingRuslan Mustakov
Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated.
2018-05-08Perfect FreeType-based outlines for DynamicFontsRuslan Mustakov
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279.
2018-04-12Implement font shadows for RichTextLabelMarkus Törnqvist
2018-03-27Add radio-button-looking entries to PopupMenuPedro J. Estébanez
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055.
2018-01-11set a better initial size to TextEdit nodesPaul Joannon
Address #15163
2018-01-04Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde
Fix errors with custom theme and custom font in project settings.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-30Fix errors with custom default theme and custom fonts.geequlim
2017-12-11Fix CheckBox minimum sizevolzhs
2017-12-11Fix CheckButton minimum sizevolzhs
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-12-06Merge pull request #13409 from YeldhamDev/textedit_disabledRémi Verschelde
Add disabled theme to TextEdit
2017-12-06Fix missing stylebox for LinkButton's hover statesWaldson Patrício
2017-12-02Fixed FileDialog's "parent folder" button not having a texture.Michael Alexsander Silva Dias
2017-12-01Add disabled theme to TextEdit.Michael Alexsander Silva Dias
2017-11-24Fix style error with MenuButton in default themegeequlim