Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-20 | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin | Rémi Verschelde | |
Respect the expand margin for StyleBoxTextures again. | |||
2017-04-13 | Respect the expand margin for StyleBoTextures again. | Ray Koopa | |
2017-04-12 | Fix editor style box for ToolButton | volzhs | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | |
Fix Color Picker | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-19 | Reused Button styleboxes for ButtonArray | Zher Huei Lee | |
Plus other tweaks to make it look more similar to a VBoxContainer of Buttons. | |||
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-10-19 | Fix Color Picker | Mariano Suligoy | |
Replace shaders with procedurally generated controls | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | |
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-06-24 | Exposed code completion colors to the text edit theme | Paulb23 | |
2016-06-21 | Added code completion existing color setting | Paulb23 | |
2016-06-21 | Added code completion selected color setting | Paulb23 | |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-16 | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | |
default theme, or just use a custom font for the default theme | |||
2016-06-15 | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis | |
Can be turned on/off in editor settings + line color change available as well | |||
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-24 | Fixed caret color not changing though properties | Paulb23 | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-13 | Merge pull request #4096 from neikeq/pr-margin-cont-imp | Juan Linietsky | |
MarginContainer improvements | |||
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky | |
-filesystem dock dnd support -property list dnd support -scene tree dnd support | |||
2016-04-28 | move Font to BitmapFont | Juan Linietsky | |
so we can add DynamicFont later.. | |||
2016-03-21 | MarginContainer: Add top, right and bottom margins | Ignacio Etcheverry | |
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-04 | -Work on addon editor plugin (disabled by default) | Juan Linietsky | |
-New HTTPRequest node, to make HTTP requests simpler. | |||
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | |
2016-02-02 | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | |
2016-01-15 | Add presets. | MarianoGNU | |
Also fix some bugs. Fix a crash and a minor bug |