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path: root/scene/resources/default_theme/default_theme.cpp
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2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17fixed Import LineEdit to label + label styleboxtoger5
- added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-12Scroll bars now look different on presskbake
2017-07-18Fix ColorPicker to use theme constantsPoommetee Ketson
2017-07-11Slider: add set/is_editablePoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09New customizable editor themevolzhs
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-20Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde
Respect the expand margin for StyleBoxTextures again.
2017-04-13Respect the expand margin for StyleBoTextures again.Ray Koopa
2017-04-12Fix editor style box for ToolButtonvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-27Add disabled tabsRay Koopa
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
Fix Color Picker
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-19Reused Button styleboxes for ButtonArrayZher Huei Lee
Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-10-19Fix Color PickerMariano Suligoy
Replace shaders with procedurally generated controls
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-17Add scrolling to Tree control in Drag and Drop modePawel Kowal
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-02-Added focus to comment nodeJuan Linietsky
-Make comment node not grab focus on main area
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-04Concluded base visual scripting! can edit but not run though.Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-07-12Added block caret to TextEditPaulb23
2016-07-11Removed duplicate colorPaulb23
2016-07-11Expose colors to themePaulb23
2016-06-24Exposed code completion colors to the text edit themePaulb23
2016-06-21Added code completion existing color settingPaulb23
2016-06-21Added code completion selected color settingPaulb23