Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-02 | Unified script panel backgrounds. | toger5 | |
- simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated. | |||
2017-08-31 | changed-"HSlider" -> "VSlider" for focus style fixes #728 | toger5 | |
2017-08-31 | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | |
fixed Import LineEdit to label + label stylebox | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-17 | fixed Import LineEdit to label + label stylebox | toger5 | |
- added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-12 | Scroll bars now look different on press | kbake | |
2017-07-18 | Fix ColorPicker to use theme constants | Poommetee Ketson | |
2017-07-11 | Slider: add set/is_editable | Poommetee Ketson | |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-09 | New customizable editor theme | volzhs | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-20 | Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin | Rémi Verschelde | |
Respect the expand margin for StyleBoxTextures again. | |||
2017-04-13 | Respect the expand margin for StyleBoTextures again. | Ray Koopa | |
2017-04-12 | Fix editor style box for ToolButton | volzhs | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde | |
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references. | |||
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | |
Fix Color Picker | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-19 | Reused Button styleboxes for ButtonArray | Zher Huei Lee | |
Plus other tweaks to make it look more similar to a VBoxContainer of Buttons. | |||
2016-11-06 | Made background and symbol color follow the color API | Paulb23 | |
2016-10-19 | Fix Color Picker | Mariano Suligoy | |
Replace shaders with procedurally generated controls | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | |
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-06-24 | Exposed code completion colors to the text edit theme | Paulb23 | |
2016-06-21 | Added code completion existing color setting | Paulb23 | |