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path: root/scene/resources/default_theme/default_theme.cpp
AgeCommit message (Collapse)Author
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-11Fix CheckBox minimum sizevolzhs
2017-12-11Fix CheckButton minimum sizevolzhs
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-12-06Merge pull request #13409 from YeldhamDev/textedit_disabledRémi Verschelde
Add disabled theme to TextEdit
2017-12-06Fix missing stylebox for LinkButton's hover statesWaldson Patrício
2017-12-02Fixed FileDialog's "parent folder" button not having a texture.Michael Alexsander Silva Dias
2017-12-01Add disabled theme to TextEdit.Michael Alexsander Silva Dias
2017-11-24Fix style error with MenuButton in default themegeequlim
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde
ButtonArrays have been removed in 3.0. [ci skip]
2017-10-13Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez
2017-10-11Added grabber_area to default_theme sliders. Fixes #11261hickop
2017-09-28Several visual improvements.Daniel J. Ramirez
Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
2017-09-18Add some options and reorganize the 2D editor menus. Makes available forced ↵Gilles Roudiere
snapping.
2017-09-06rtl uses styleBoxEmpty as defualttoger5
2017-09-02Unified script panel backgrounds.toger5
- simplefied it with using the new rtl. - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-08-31changed-"HSlider" -> "VSlider" for focus style fixes #728toger5
2017-08-31Merge pull request #10096 from toger5/label_styleboxRémi Verschelde
fixed Import LineEdit to label + label stylebox
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17fixed Import LineEdit to label + label styleboxtoger5
- added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-12Scroll bars now look different on presskbake
2017-07-18Fix ColorPicker to use theme constantsPoommetee Ketson
2017-07-11Slider: add set/is_editablePoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09New customizable editor themevolzhs
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-20Merge pull request #8376 from RayKoopa/fix_stylebox_expand_marginRémi Verschelde
Respect the expand margin for StyleBoxTextures again.
2017-04-13Respect the expand margin for StyleBoTextures again.Ray Koopa
2017-04-12Fix editor style box for ToolButtonvolzhs
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-31Fixed WindowDialog not aligning properlyRobert Hernandez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-27Add disabled tabsRay Koopa
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
Fix Color Picker
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-19Reused Button styleboxes for ButtonArrayZher Huei Lee
Plus other tweaks to make it look more similar to a VBoxContainer of Buttons.
2016-11-06Made background and symbol color follow the color APIPaulb23
2016-10-19Fix Color PickerMariano Suligoy
Replace shaders with procedurally generated controls