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path: root/scene/resources/default_theme/default_theme.cpp
AgeCommit message (Collapse)Author
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-10-20-work in progress implementation of NDEE's theme It's NOT DONE YETJuan Linietsky
2015-08-30Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
# Solved Conflicts: # tools/editor/property_editor.cpp # tools/editor/property_editor.h
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-03Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-20Fix tab indentMariano Javier Suligoy
2015-07-19Select and move multiple nodes at onceMariano Javier Suligoy
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-06-08grid container supports separate h and v spacingJuan Linietsky
closes #2049
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31work in progress, resource previewsJuan Linietsky
2015-04-21-Many fixes and demo for RichTexLabelJuan Linietsky
-Proper ability to edit BBCode in RTL.
2015-03-01Improve mechanism and fix radio icon rendering.Mariano Javier Suligoy
2015-03-01Add CheckBox control with theme edition and radio icon avaible.Mariano Javier Suligoy
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-02-15-project settings are saved when changedJuan Linietsky
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
2014-02-15-fixed bug in Button now exporting font propertyJuan Linietsky
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky