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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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curve.h
Age
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Author
2018-05-20
Up vector implementation and OrientedPathFollow.
danilo2205
2018-05-01
Added methods get_closest_point and get_closest_offset to both Curve2D and Cu...
danilo2205
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-28
Fix curve saving, refined undo/redo
Marc Gilleron
2017-06-26
Curve features
Marc Gilleron
2017-06-24
Added Curve resource
Marc Gilleron
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-03
Curve2D/3D: Add clear_points method.
Andreas Haas
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky