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Godot with FMOD integration
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curve.cpp
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-06-21
Curve: Prevent forcing 1.0 min value to 0.99
Rémi Verschelde
2019-05-01
Fixing Curve2D/3D baked interpolated values
Maxime Leroy
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-01-16
Appease some CppCheck warns for files in the "scene" directory
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-07
Bind Curve::get_point_count
merumelu
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-05-20
Up vector implementation and OrientedPathFollow.
danilo2205
2018-05-01
Added methods get_closest_point and get_closest_offset to both Curve2D and Cu...
danilo2205
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-03
CurveEditor: fix can't edit right tangent
Poommetee Ketson
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-28
Reworked translation system
Juan Linietsky
2017-06-28
Fix build error on master
Poommetee Ketson
2017-06-28
Fix curve saving, refined undo/redo
Marc Gilleron
2017-06-26
Curve features
Marc Gilleron
2017-06-25
Fixes method bind
Ramesh Ravone
2017-06-24
Added Curve resource
Marc Gilleron
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
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