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Godot with FMOD integration
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curve.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-15
Fix typos with codespell
Rémi Verschelde
2022-12-14
Merge pull request #69726 from xiongyaohua/tweak_curve
Rémi Verschelde
2022-12-14
Fix Curve2D::get_closest_offset
Yaohua Xiong
2022-12-14
Handle corner cases for curve baking
Yaohua Xiong
2022-12-06
Fix Path2D fish bone direction
Yaohua Xiong
2022-12-05
Refactor baking code for Curve2D
Yaohua Xiong
2022-12-03
Fix Curve3D::get_closest_point() broken
Yaohua Xiong
2022-11-24
Refactor Curve3D::_bake() method
Yaohua Xiong
2022-11-12
Refactor Curv3D and PathFollow3D
Yaohua Xiong
2022-11-01
Move rotation sampling from Path2D to Curve2D
Yaohua Xiong
2022-10-06
Handle last baked vector index early
Nikola Bunjevac
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-06-23
Fix Curve{2D,3D} notifying property list changed
Raul Santos
2022-06-22
Fixed dragging curve points
Vitika9
2022-05-17
Expose Curve points in the inspector
Raul Santos
2022-05-17
Implement `mark_dirty` in Curve2D and Curve3D
Raul Santos
2022-05-16
Regression: Fix Curve2D/Curve3D baking
Hendrik Brucker
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Fix Curve bake algorithm
Raul Santos
2022-05-12
Fix Curve idx calculation for baked tilts and up vectors
Raul Santos
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Improve Curve with const and real_t
Aaron Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-21
Curve2D/Curve3D: exact linear interpolation
Jihyun Yu
2021-08-09
Some work on double support
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-04-30
Implement Particle Trails
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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