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path: root/scene/resources/curve.cpp
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2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-03Curve2D/3D: Add clear_points method.Andreas Haas
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually.
2016-07-21Fix curve bugAlgrin6
2016-05-21remove trailing whitespaceHubert Jarosz
2016-04-15Fixed curve baking, now always start at origin pointHearto Lazor
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-30-some cleanupsJuan Linietsky
-added tesselation function to curve and curve2d
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky