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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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curve.cpp
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-03
Curve2D/3D: Add clear_points method.
Andreas Haas
2016-07-21
Fix curve bug
Algrin6
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-04-15
Fixed curve baking, now always start at origin point
Hearto Lazor
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-30
-some cleanups
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-16
remove useless code
quabug
2015-01-16
fix bug
quabug
2015-01-06
fixes CurveXD::interpolatef()
UsernameIsAReservedWord
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky