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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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capsule_shape_2d.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-26
Improve range property hints for various collision shapes
Rémi Verschelde
2022-02-20
Show an error when setting a negative size on a collision shape
Aaron Franke
2022-01-22
Circle&CapsuleShape2D: Fix outlines missing line.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-19
Fix capsule height/radius setters with linked properties
PouleyKetchoupp
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-20
Draw an outline for 2D debug collision shapes
Hugo Locurcio
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Prevent CapsuleShape2D height from being less than zero.
Marcel Admiraal
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky