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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bit_map.cpp
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Author
2021-09-23
Construct values only when necessary.
Anilforextra
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-08
BitMask::create Don't request more memory than needed when size is a multiply...
kleonc
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-07
Sprite to polygon conversion improvements
PouleyKetchoupp
2019-05-20
Style: Fix issues with clang-format 8.0
Rémi Verschelde
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-04
Fix BitMap calculating incorrect true bit count
Andrii Doroshenko (Xrayez)
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde