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path: root/scene/resources/audio_stream_sample.h
AgeCommit message (Expand)Author
2021-08-27Require AudioStream::mix to return the number of frames successfully mixedEllen Poe
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-03-12AudioStreamSample: Don't crash when writing to file failsmerumelu
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-28Add backward looping support to AudioStreamSample (wav files)MrCdK
2018-07-26Audio Recording moduleGustav Lund
2018-01-22Expose audio streams get_length()MrCdK
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-28Reworked translation systemJuan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-02wav file importing!Juan Linietsky