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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
commit
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path:
root
/
scene
/
resources
/
animation.h
Age
Commit message (
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Author
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-05-31
Add track_set_key_time() to Animation
Tomasz Chabora
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-20
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-19
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-05-20
Added toggle for loop interpolation based on adolson's code
Christian Dannie Storgaard
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-30
-some changes by okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky