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Godot with FMOD integration
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animation.h
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Commit message (
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Author
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-09-18
Changed the rest definition of SkeletonProfileHumanoid thumb
Silc Renew
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-08-27
Add optimization for Animation::ValueTrack
Silc Renew
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Make Cubic to CubicInTime and reduce items in the track intrp type
Silc Renew
2022-08-23
Merge pull request #64647 from TokageItLab/auto-tangent
Rémi Verschelde
2022-08-23
Add bezier preset and refactor bezier editor
Silc Renew
2022-08-22
Merge pull request #64132 from TokageItLab/fix-optimizer
Rémi Verschelde
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-09
improve animation track optimizer algorithm
Silc Renew
2022-07-31
Make `Animation::track_insert_key` return key index
Zae
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-24
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-05-31
Add track_set_key_time() to Animation
Tomasz Chabora
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
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