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path: root/scene/resources/animation.h
AgeCommit message (Expand)Author
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-09-18Changed the rest definition of SkeletonProfileHumanoid thumbSilc Renew
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-08-27Add optimization for Animation::ValueTrackSilc Renew
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-26Make Cubic to CubicInTime and reduce items in the track intrp typeSilc Renew
2022-08-23Merge pull request #64647 from TokageItLab/auto-tangentRémi Verschelde
2022-08-23Add bezier preset and refactor bezier editorSilc Renew
2022-08-22Merge pull request #64132 from TokageItLab/fix-optimizerRémi Verschelde
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-09improve animation track optimizer algorithmSilc Renew
2022-07-31Make `Animation::track_insert_key` return key indexZae
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-21Implement Animation Compressionreduz
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-08-24Calculate proper animation length.K. S. Ernest (iFire) Lee
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-03-02Fix Animation tracks disabled by defaultRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-07-10Use reference to constant in functionsqarmin
2019-05-31Add track_set_key_time() to AnimationTomasz Chabora
2019-05-27Make animation editor change tracks positions instead of swapping themMichael Alexsander Silva Dias
2019-04-04Small fixes to static analyzer bugsqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde