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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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resources
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animation.h
Age
Commit message (
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Author
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-20
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
2016-06-19
Merge pull request #4724 from Cybolic/optional-loop-interpolation
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-05-20
Added toggle for loop interpolation based on adolson's code
Christian Dannie Storgaard
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-30
-some changes by okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky