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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation.h
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Commit message (
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Author
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-21
Implement Animation Compression
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-24
Calculate proper animation length.
K. S. Ernest (iFire) Lee
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-03-02
Fix Animation tracks disabled by default
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-05-31
Add track_set_key_time() to Animation
Tomasz Chabora
2019-05-27
Make animation editor change tracks positions instead of swapping them
Michael Alexsander Silva Dias
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-07
ability to keep user tracks when importing animations, closes #12801
Juan Linietsky
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-09
Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-26
Revert "Added toggle for loop interpolation based on adolson's code"
Rémi Verschelde
2016-06-20
-Added options for scene import plugin to keep materials and user-added track...
Juan Linietsky
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