Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew |
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-21 | Implement Animation Compression | reduz |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ... | Juan Linietsky |
2021-10-09 | implement ping-pong loop in animation | Tokage |
2021-08-24 | Calculate proper animation length. | K. S. Ernest (iFire) Lee |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Use doubles for time in animation code | Aaron Franke |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke |
2021-03-02 | Fix Animation tracks disabled by default | Rémi Verschelde |
2021-02-11 | Improve resource load cache | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez |
2020-12-14 | Rename Animation::track_remove_key_at_position to track_remove_key_at_time | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-07-10 | Use reference to constant in functions | qarmin |
2019-05-31 | Add track_set_key_time() to Animation | Tomasz Chabora |
2019-05-27 | Make animation editor change tracks positions instead of swapping them | Michael Alexsander Silva Dias |
2019-04-04 | Small fixes to static analyzer bugs | qarmin |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-09 | Add feature to disable animation tracks | Ray Koopa |
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |